It's really, really hard to try to employ minor league managerial records to portray qualification/lack thereof for a mangerial position. The job down there is player development way before wins & losses. While I certainly won't take away the success of any minor league skipper, it should be taken with a grain of salt, as both he (generic managerial candidate) and other minor league managers are not necessarily playing every game to win it. As a general rule, it's very hard to use a manager's record to gauge his ability. Unless you have a guy who's in one position, with a very similar talent level for many years, there are just too many variables. Look at Joe Torre - long tenure, nice W-L record, championships, etc., and many Yankees fans complain about his mishandling of the bullpen and pitchers. He doesn't have the strategic nuance of pitchers hitting to worry about, so how do you really judge him? Is he a "good" manager since he is continually provided with players that other teams simply cannot afford to sign - or is he "average," or "bad"? Bobby Cox is a strong example of a proven manager that is likely correctly labeled as "good," but that's largely because he's maintained success over a decade, with varying talent levels. However, when his talent has dropped off (2006), he had a losing team. Managers are largely incorrectly labeled poor or good - when in reality the players are what dictates W-L record. Where Yost differs in my eyes is that he's very poor at managing in the game. He does many other things well, but that's simply not one of them. I can agree to toss out the "Closer only in the 9th/8th with 2 outs with the lead" rule, since it seems that every manager does that. Look at the basics, and the way Yost out-thinks himself, saving guys for hypothetical matchups that usually never occur, instead of reacting to or creating a situation in the moment. I don't believe that there exists a reliable metric or measure for evaluating a manager, so I then look at the way in which he has the most direct impact on the team - creating matchups (including putting together lineups). There are many other aspects of the job (which are important too), but on a team with the talent to win, and players established at their positions, imho the in-game adjustments are the most important.