I put about 2 hours into Uncharted 1 last night, and while the story is interesting so far, the amount of puzzle solving and ridiculous platforming is incredibly annoying. Some of the platforming sections require you to be ultra-precise with your landing and takeoff spots, and that's annoying when sometimes, the camera is adjustable, and sometimes, it's not. Doesn't Drake let you know if you can make it or not by the way he orientates his body before jumping? I don't remember this problem at all, at least from 2 and 3.Not really. There's times where you're not sure if you can make it, so you jump, find out you can't, die, and start over. I did finish Uncharted 1 last night, and while it was fun, had a cool story, and I'll get right into Uncharted 2, the amount of CHEAP deaths was enough that I can say for sure that a 17 year old me would have rage smashed at least 3 controllers. I will say that the new enemy type (the cannibal/vampire/zombie/whatever they were) introduced in the latter 1/3rd of the game really amped up the 'creep' factor, but I was just dying so often, that dying because of these guys just didn't have a lot of impact I guess. I'm hoping 2 has less 'real time' button pressing events, a little more consistency with the platforming, and a little tighter gunplay. I will say that for a game released in 2007, the graphics could still be called 'amazing', even by today's standards, and that's saying a lot. If you stuck toothpicks under my fingernails, and made me give the game a score, I'd call it a solid 8/10, whereas Arkham City gets a 10/10. However, I know that Uncharted was Naughty Dog's first big Adventure/Platformer game like this, so I expect 2 and 3 to get exponentially better, just like Arkham City was better than Asylum.